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Story is minimalistic and vulgar, with a bizarre central plot. Now I'm stuck fighting the 3rd boss without the carry, and I'm not looking forward to it. Even with those, I died a few times because he has group magic and can sometimes oneshot people. Couldnt even imagine fighting the second boss without the bonus equipment and ice 2. Had to grind till I got regen, and even then it was way harder than you'd expect from the first boss in the game. The first boss for example rekt me easy within 3 turns. Bosses are especially unforgiving, and it's difficult to gauge their strength using local random encounters because they tend to be way more difficult than the local random encounters. I reckon your idea of normal equals hard for the average player. Thank you for taking time to play my game and to write some feedback to me.Ĭurrently playing on normal, and it is extremely difficult. You can also change it to so you get more gold and experience points (make the numbers really high.) This file can be opened with Notepad. (I'm able to do it because I have the file before it was exported, but I'm not sure how changing these numbers will effect the game after exportation.) 100 is normal, anything higher than 100 is more difficult, anything less than 100 is less difficult. You can also add or remove difficulties too perhaps. I'm not sure if this will work, but you might be able to change the numbers on those to be lower.
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Also, if you go to the data folder you can find a file called difficulties. If you are at level 25 I found the game on normal to be quite easy, but there is an easier mode in the difficulty selection mode. I was debating myself as to whether to have a massive healing spell or not, thought it might make the game to easy. The last warp crystal is New Game Plus, so of course you would start with all your stuff, otherwise you might as well just start the game over again. Edit: Confirmed that this ring does in fact work. If you are getting Silence then I must have set up the ring incorrectly (I set it with State Rate Silence and Rage X 0.) If anyone else has this issue, let me know. The resist ring prevents Silence and Rage, not sleep. Then you could check/use that variable in a common event, since common events attached to skills run after the damage formula is evaluated.The Holy Sword weapon does not target enemies, you are experiencing a bug that can happen with many skills or attack (You can only actually target one enemy with an attack, you cannot select anything else.) If anyone experiences this bug the best thing I have found to do is to close the window and reboot the game, that one is currently out of my hands. If you use the following for Tattle's damage formula it will store the enemy's ID (as seen in the database) in variable #1 (in this example). It's probably worth noting that you can make a skill run a common event when it's used by adding it to the skill's Effects list. I'm not sure if either of those gives an option to display only one enemy's page though. I also found something similar on the Steam Workshop: There's an Enemy Book plugin that ships with MV (you can find it under "dlc/KadokawaPlugins" located in MV's installation folder) that shows basic stats for enemies, if that helps. Do you want it to display in a special format or will, for instance, a message box or two suffice?.I'm guessing you'd like some descriptive text for each different enemy?.Should the bio reflect the Tattled enemy's current stats (including, for example, any buffs they have at the time) or the base stats? Or both (somehow)?.Seems very possible I think there will be a few main factors here: